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 Standard Pattern Names For Generation
 =====================================
 
    Here is a table of the instruction names that are meaningful in the
 RTL generation pass of the compiler.  Giving one of these names to an
 instruction pattern tells the RTL generation pass that it can use the
 pattern to accomplish a certain task.
 
 `movM'
      Here M stands for a two-letter machine mode name, in lower case.
      This instruction pattern moves data with that machine mode from
      operand 1 to operand 0.  For example, `movsi' moves full-word data.
 
      If operand 0 is a `subreg' with mode M of a register whose own
      mode is wider than M, the effect of this instruction is to store
      the specified value in the part of the register that corresponds
      to mode M.  The effect on the rest of the register is undefined.
 
      This class of patterns is special in several ways.  First of all,
      each of these names *must* be defined, because there is no other
      way to copy a datum from one place to another.
 
      Second, these patterns are not used solely in the RTL generation
      pass.  Even the reload pass can generate move insns to copy values
      from stack slots into temporary registers.  When it does so, one
      of the operands is a hard register and the other is an operand
      that can need to be reloaded into a register.
 
      Therefore, when given such a pair of operands, the pattern must
      generate RTL which needs no reloading and needs no temporary
      registers--no registers other than the operands.  For example, if
      you support the pattern with a `define_expand', then in such a
      case the `define_expand' mustn't call `force_reg' or any other such
      function which might generate new pseudo registers.
 
      This requirement exists even for subword modes on a RISC machine
      where fetching those modes from memory normally requires several
      insns and some temporary registers.  Look in `spur.md' to see how
      the requirement can be satisfied.
 
      During reload a memory reference with an invalid address may be
      passed as an operand.  Such an address will be replaced with a
      valid address later in the reload pass.  In this case, nothing may
      be done with the address except to use it as it stands.  If it is
      copied, it will not be replaced with a valid address.  No attempt
      should be made to make such an address into a valid address and no
      routine (such as `change_address') that will do so may be called.
      Note that `general_operand' will fail when applied to such an
      address.
 
      The global variable `reload_in_progress' (which must be explicitly
      declared if required) can be used to determine whether such special
      handling is required.
 
      The variety of operands that have reloads depends on the rest of
      the machine description, but typically on a RISC machine these can
      only be pseudo registers that did not get hard registers, while on
      other machines explicit memory references will get optional
      reloads.
 
      If a scratch register is required to move an object to or from
      memory, it can be allocated using `gen_reg_rtx' prior to life
      analysis.
 
      If there are cases needing scratch registers after reload, you
      must define `SECONDARY_INPUT_RELOAD_CLASS' and perhaps also
      `SECONDARY_OUTPUT_RELOAD_CLASS' to detect them, and provide
      patterns `reload_inM' or `reload_outM' to handle them.  
      Register Classes.
 
      The global variable `no_new_pseudos' can be used to determine if it
      is unsafe to create new pseudo registers.  If this variable is
      nonzero, then it is unsafe to call `gen_reg_rtx' to allocate a new
      pseudo.
 
      The constraints on a `movM' must permit moving any hard register
      to any other hard register provided that `HARD_REGNO_MODE_OK'
      permits mode M in both registers and `REGISTER_MOVE_COST' applied
      to their classes returns a value of 2.
 
      It is obligatory to support floating point `movM' instructions
      into and out of any registers that can hold fixed point values,
      because unions and structures (which have modes `SImode' or
      `DImode') can be in those registers and they may have floating
      point members.
 
      There may also be a need to support fixed point `movM'
      instructions in and out of floating point registers.
      Unfortunately, I have forgotten why this was so, and I don't know
      whether it is still true.  If `HARD_REGNO_MODE_OK' rejects fixed
      point values in floating point registers, then the constraints of
      the fixed point `movM' instructions must be designed to avoid ever
      trying to reload into a floating point register.
 
 `reload_inM'
 `reload_outM'
      Like `movM', but used when a scratch register is required to move
      between operand 0 and operand 1.  Operand 2 describes the scratch
      register.  See the discussion of the `SECONDARY_RELOAD_CLASS'
      macro in  Register Classes..
 
 `movstrictM'
      Like `movM' except that if operand 0 is a `subreg' with mode M of
      a register whose natural mode is wider, the `movstrictM'
      instruction is guaranteed not to alter any of the register except
      the part which belongs to mode M.
 
 `load_multiple'
      Load several consecutive memory locations into consecutive
      registers.  Operand 0 is the first of the consecutive registers,
      operand 1 is the first memory location, and operand 2 is a
      constant: the number of consecutive registers.
 
      Define this only if the target machine really has such an
      instruction; do not define this if the most efficient way of
      loading consecutive registers from memory is to do them one at a
      time.
 
      On some machines, there are restrictions as to which consecutive
      registers can be stored into memory, such as particular starting or
      ending register numbers or only a range of valid counts.  For those
      machines, use a `define_expand' ( Expander Definitions.)
      and make the pattern fail if the restrictions are not met.
 
      Write the generated insn as a `parallel' with elements being a
      `set' of one register from the appropriate memory location (you may
      also need `use' or `clobber' elements).  Use a `match_parallel'
      ( RTL Template.) to recognize the insn.  See `a29k.md' and
      `rs6000.md' for examples of the use of this insn pattern.
 
 `store_multiple'
      Similar to `load_multiple', but store several consecutive registers
      into consecutive memory locations.  Operand 0 is the first of the
      consecutive memory locations, operand 1 is the first register, and
      operand 2 is a constant: the number of consecutive registers.
 
 `addM3'
      Add operand 2 and operand 1, storing the result in operand 0.  All
      operands must have mode M.  This can be used even on two-address
      machines, by means of constraints requiring operands 1 and 0 to be
      the same location.
 
 `subM3', `mulM3'
 `divM3', `udivM3', `modM3', `umodM3'
 `sminM3', `smaxM3', `uminM3', `umaxM3'
 `andM3', `iorM3', `xorM3'
      Similar, for other arithmetic operations.
 
 `mulhisi3'
      Multiply operands 1 and 2, which have mode `HImode', and store a
      `SImode' product in operand 0.
 
 `mulqihi3', `mulsidi3'
      Similar widening-multiplication instructions of other widths.
 
 `umulqihi3', `umulhisi3', `umulsidi3'
      Similar widening-multiplication instructions that do unsigned
      multiplication.
 
 `mulM3_highpart'
      Perform a signed multiplication of operands 1 and 2, which have
      mode M, and store the most significant half of the product in
      operand 0.  The least significant half of the product is discarded.
 
 `umulM3_highpart'
      Similar, but the multiplication is unsigned.
 
 `divmodM4'
      Signed division that produces both a quotient and a remainder.
      Operand 1 is divided by operand 2 to produce a quotient stored in
      operand 0 and a remainder stored in operand 3.
 
      For machines with an instruction that produces both a quotient and
      a remainder, provide a pattern for `divmodM4' but do not provide
      patterns for `divM3' and `modM3'.  This allows optimization in the
      relatively common case when both the quotient and remainder are
      computed.
 
      If an instruction that just produces a quotient or just a remainder
      exists and is more efficient than the instruction that produces
      both, write the output routine of `divmodM4' to call
      `find_reg_note' and look for a `REG_UNUSED' note on the quotient
      or remainder and generate the appropriate instruction.
 
 `udivmodM4'
      Similar, but does unsigned division.
 
 `ashlM3'
      Arithmetic-shift operand 1 left by a number of bits specified by
      operand 2, and store the result in operand 0.  Here M is the mode
      of operand 0 and operand 1; operand 2's mode is specified by the
      instruction pattern, and the compiler will convert the operand to
      that mode before generating the instruction.
 
 `ashrM3', `lshrM3', `rotlM3', `rotrM3'
      Other shift and rotate instructions, analogous to the `ashlM3'
      instructions.
 
 `negM2'
      Negate operand 1 and store the result in operand 0.
 
 `absM2'
      Store the absolute value of operand 1 into operand 0.
 
 `sqrtM2'
      Store the square root of operand 1 into operand 0.
 
      The `sqrt' built-in function of C always uses the mode which
      corresponds to the C data type `double'.
 
 `ffsM2'
      Store into operand 0 one plus the index of the least significant
      1-bit of operand 1.  If operand 1 is zero, store zero.  M is the
      mode of operand 0; operand 1's mode is specified by the instruction
      pattern, and the compiler will convert the operand to that mode
      before generating the instruction.
 
      The `ffs' built-in function of C always uses the mode which
      corresponds to the C data type `int'.
 
 `one_cmplM2'
      Store the bitwise-complement of operand 1 into operand 0.
 
 `cmpM'
      Compare operand 0 and operand 1, and set the condition codes.  The
      RTL pattern should look like this:
 
           (set (cc0) (compare (match_operand:M 0 ...)
                               (match_operand:M 1 ...)))
 
 `tstM'
      Compare operand 0 against zero, and set the condition codes.  The
      RTL pattern should look like this:
 
           (set (cc0) (match_operand:M 0 ...))
 
      `tstM' patterns should not be defined for machines that do not use
      `(cc0)'.  Doing so would confuse the optimizer since it would no
      longer be clear which `set' operations were comparisons.  The
      `cmpM' patterns should be used instead.
 
 `movstrM'
      Block move instruction.  The addresses of the destination and
      source strings are the first two operands, and both are in mode
      `Pmode'.
 
      The number of bytes to move is the third operand, in mode M.
      Usually, you specify `word_mode' for M.  However, if you can
      generate better code knowing the range of valid lengths is smaller
      than those representable in a full word, you should provide a
      pattern with a mode corresponding to the range of values you can
      handle efficiently (e.g., `QImode' for values in the range 0-127;
      note we avoid numbers that appear negative) and also a pattern
      with `word_mode'.
 
      The fourth operand is the known shared alignment of the source and
      destination, in the form of a `const_int' rtx.  Thus, if the
      compiler knows that both source and destination are word-aligned,
      it may provide the value 4 for this operand.
 
      Descriptions of multiple `movstrM' patterns can only be beneficial
      if the patterns for smaller modes have fewer restrictions on their
      first, second and fourth operands.  Note that the mode M in
      `movstrM' does not impose any restriction on the mode of
      individually moved data units in the block.
 
      These patterns need not give special consideration to the
      possibility that the source and destination strings might overlap.
 
 `clrstrM'
      Block clear instruction.  The addresses of the destination string
      is the first operand, in mode `Pmode'.  The number of bytes to
      clear is the second operand, in mode M.  See `movstrM' for a
      discussion of the choice of mode.
 
      The third operand is the known alignment of the destination, in
      the form of a `const_int' rtx.  Thus, if the compiler knows that
      the destination is word-aligned, it may provide the value 4 for
      this operand.
 
      The use for multiple `clrstrM' is as for `movstrM'.
 
 `cmpstrM'
      Block compare instruction, with five operands.  Operand 0 is the
      output; it has mode M.  The remaining four operands are like the
      operands of `movstrM'.  The two memory blocks specified are
      compared byte by byte in lexicographic order.  The effect of the
      instruction is to store a value in operand 0 whose sign indicates
      the result of the comparison.
 
 `strlenM'
      Compute the length of a string, with three operands.  Operand 0 is
      the result (of mode M), operand 1 is a `mem' referring to the
      first character of the string, operand 2 is the character to
      search for (normally zero), and operand 3 is a constant describing
      the known alignment of the beginning of the string.
 
 `floatMN2'
      Convert signed integer operand 1 (valid for fixed point mode M) to
      floating point mode N and store in operand 0 (which has mode N).
 
 `floatunsMN2'
      Convert unsigned integer operand 1 (valid for fixed point mode M)
      to floating point mode N and store in operand 0 (which has mode N).
 
 `fixMN2'
      Convert operand 1 (valid for floating point mode M) to fixed point
      mode N as a signed number and store in operand 0 (which has mode
      N).  This instruction's result is defined only when the value of
      operand 1 is an integer.
 
 `fixunsMN2'
      Convert operand 1 (valid for floating point mode M) to fixed point
      mode N as an unsigned number and store in operand 0 (which has
      mode N).  This instruction's result is defined only when the value
      of operand 1 is an integer.
 
 `ftruncM2'
      Convert operand 1 (valid for floating point mode M) to an integer
      value, still represented in floating point mode M, and store it in
      operand 0 (valid for floating point mode M).
 
 `fix_truncMN2'
      Like `fixMN2' but works for any floating point value of mode M by
      converting the value to an integer.
 
 `fixuns_truncMN2'
      Like `fixunsMN2' but works for any floating point value of mode M
      by converting the value to an integer.
 
 `truncMN2'
      Truncate operand 1 (valid for mode M) to mode N and store in
      operand 0 (which has mode N).  Both modes must be fixed point or
      both floating point.
 
 `extendMN2'
      Sign-extend operand 1 (valid for mode M) to mode N and store in
      operand 0 (which has mode N).  Both modes must be fixed point or
      both floating point.
 
 `zero_extendMN2'
      Zero-extend operand 1 (valid for mode M) to mode N and store in
      operand 0 (which has mode N).  Both modes must be fixed point.
 
 `extv'
      Extract a bit field from operand 1 (a register or memory operand),
      where operand 2 specifies the width in bits and operand 3 the
      starting bit, and store it in operand 0.  Operand 0 must have mode
      `word_mode'.  Operand 1 may have mode `byte_mode' or `word_mode';
      often `word_mode' is allowed only for registers.  Operands 2 and 3
      must be valid for `word_mode'.
 
      The RTL generation pass generates this instruction only with
      constants for operands 2 and 3.
 
      The bit-field value is sign-extended to a full word integer before
      it is stored in operand 0.
 
 `extzv'
      Like `extv' except that the bit-field value is zero-extended.
 
 `insv'
      Store operand 3 (which must be valid for `word_mode') into a bit
      field in operand 0, where operand 1 specifies the width in bits and
      operand 2 the starting bit.  Operand 0 may have mode `byte_mode' or
      `word_mode'; often `word_mode' is allowed only for registers.
      Operands 1 and 2 must be valid for `word_mode'.
 
      The RTL generation pass generates this instruction only with
      constants for operands 1 and 2.
 
 `movMODEcc'
      Conditionally move operand 2 or operand 3 into operand 0 according
      to the comparison in operand 1.  If the comparison is true,
      operand 2 is moved into operand 0, otherwise operand 3 is moved.
 
      The mode of the operands being compared need not be the same as
      the operands being moved.  Some machines, sparc64 for example,
      have instructions that conditionally move an integer value based
      on the floating point condition codes and vice versa.
 
      If the machine does not have conditional move instructions, do not
      define these patterns.
 
 `sCOND'
      Store zero or nonzero in the operand according to the condition
      codes.  Value stored is nonzero iff the condition COND is true.
      COND is the name of a comparison operation expression code, such
      as `eq', `lt' or `leu'.
 
      You specify the mode that the operand must have when you write the
      `match_operand' expression.  The compiler automatically sees which
      mode you have used and supplies an operand of that mode.
 
      The value stored for a true condition must have 1 as its low bit,
      or else must be negative.  Otherwise the instruction is not
      suitable and you should omit it from the machine description.  You
      describe to the compiler exactly which value is stored by defining
      the macro `STORE_FLAG_VALUE' ( Misc.).  If a description
      cannot be found that can be used for all the `sCOND' patterns, you
      should omit those operations from the machine description.
 
      These operations may fail, but should do so only in relatively
      uncommon cases; if they would fail for common cases involving
      integer comparisons, it is best to omit these patterns.
 
      If these operations are omitted, the compiler will usually
      generate code that copies the constant one to the target and
      branches around an assignment of zero to the target.  If this code
      is more efficient than the potential instructions used for the
      `sCOND' pattern followed by those required to convert the result
      into a 1 or a zero in `SImode', you should omit the `sCOND'
      operations from the machine description.
 
 `bCOND'
      Conditional branch instruction.  Operand 0 is a `label_ref' that
      refers to the label to jump to.  Jump if the condition codes meet
      condition COND.
 
      Some machines do not follow the model assumed here where a
      comparison instruction is followed by a conditional branch
      instruction.  In that case, the `cmpM' (and `tstM') patterns should
      simply store the operands away and generate all the required insns
      in a `define_expand' ( Expander Definitions.) for the
      conditional branch operations.  All calls to expand `bCOND'
      patterns are immediately preceded by calls to expand either a
      `cmpM' pattern or a `tstM' pattern.
 
      Machines that use a pseudo register for the condition code value,
      or where the mode used for the comparison depends on the condition
      being tested, should also use the above mechanism.   Jump
      Patterns.
 
      The above discussion also applies to the `movMODEcc' and `sCOND'
      patterns.
 
 `call'
      Subroutine call instruction returning no value.  Operand 0 is the
      function to call; operand 1 is the number of bytes of arguments
      pushed as a `const_int'; operand 2 is the number of registers used
      as operands.
 
      On most machines, operand 2 is not actually stored into the RTL
      pattern.  It is supplied for the sake of some RISC machines which
      need to put this information into the assembler code; they can put
      it in the RTL instead of operand 1.
 
      Operand 0 should be a `mem' RTX whose address is the address of the
      function.  Note, however, that this address can be a `symbol_ref'
      expression even if it would not be a legitimate memory address on
      the target machine.  If it is also not a valid argument for a call
      instruction, the pattern for this operation should be a
      `define_expand' ( Expander Definitions.) that places the
      address into a register and uses that register in the call
      instruction.
 
 `call_value'
      Subroutine call instruction returning a value.  Operand 0 is the
      hard register in which the value is returned.  There are three more
      operands, the same as the three operands of the `call' instruction
      (but with numbers increased by one).
 
      Subroutines that return `BLKmode' objects use the `call' insn.
 
 `call_pop', `call_value_pop'
      Similar to `call' and `call_value', except used if defined and if
      `RETURN_POPS_ARGS' is non-zero.  They should emit a `parallel'
      that contains both the function call and a `set' to indicate the
      adjustment made to the frame pointer.
 
      For machines where `RETURN_POPS_ARGS' can be non-zero, the use of
      these patterns increases the number of functions for which the
      frame pointer can be eliminated, if desired.
 
 `untyped_call'
      Subroutine call instruction returning a value of any type.
      Operand 0 is the function to call; operand 1 is a memory location
      where the result of calling the function is to be stored; operand
      2 is a `parallel' expression where each element is a `set'
      expression that indicates the saving of a function return value
      into the result block.
 
      This instruction pattern should be defined to support
      `__builtin_apply' on machines where special instructions are needed
      to call a subroutine with arbitrary arguments or to save the value
      returned.  This instruction pattern is required on machines that
      have multiple registers that can hold a return value (i.e.
      `FUNCTION_VALUE_REGNO_P' is true for more than one register).
 
 `return'
      Subroutine return instruction.  This instruction pattern name
      should be defined only if a single instruction can do all the work
      of returning from a function.
 
      Like the `movM' patterns, this pattern is also used after the RTL
      generation phase.  In this case it is to support machines where
      multiple instructions are usually needed to return from a
      function, but some class of functions only requires one
      instruction to implement a return.  Normally, the applicable
      functions are those which do not need to save any registers or
      allocate stack space.
 
      For such machines, the condition specified in this pattern should
      only be true when `reload_completed' is non-zero and the function's
      epilogue would only be a single instruction.  For machines with
      register windows, the routine `leaf_function_p' may be used to
      determine if a register window push is required.
 
      Machines that have conditional return instructions should define
      patterns such as
 
           (define_insn ""
             [(set (pc)
                   (if_then_else (match_operator
                                    0 "comparison_operator"
                                    [(cc0) (const_int 0)])
                                 (return)
                                 (pc)))]
             "CONDITION"
             "...")
 
      where CONDITION would normally be the same condition specified on
      the named `return' pattern.
 
 `untyped_return'
      Untyped subroutine return instruction.  This instruction pattern
      should be defined to support `__builtin_return' on machines where
      special instructions are needed to return a value of any type.
 
      Operand 0 is a memory location where the result of calling a
      function with `__builtin_apply' is stored; operand 1 is a
      `parallel' expression where each element is a `set' expression
      that indicates the restoring of a function return value from the
      result block.
 
 `nop'
      No-op instruction.  This instruction pattern name should always be
      defined to output a no-op in assembler code.  `(const_int 0)' will
      do as an RTL pattern.
 
 `indirect_jump'
      An instruction to jump to an address which is operand zero.  This
      pattern name is mandatory on all machines.
 
 `casesi'
      Instruction to jump through a dispatch table, including bounds
      checking.  This instruction takes five operands:
 
        1. The index to dispatch on, which has mode `SImode'.
 
        2. The lower bound for indices in the table, an integer constant.
 
        3. The total range of indices in the table--the largest index
           minus the smallest one (both inclusive).
 
        4. A label that precedes the table itself.
 
        5. A label to jump to if the index has a value outside the
           bounds.  (If the machine-description macro
           `CASE_DROPS_THROUGH' is defined, then an out-of-bounds index
           drops through to the code following the jump table instead of
           jumping to this label.  In that case, this label is not
           actually used by the `casesi' instruction, but it is always
           provided as an operand.)
 
      The table is a `addr_vec' or `addr_diff_vec' inside of a
      `jump_insn'.  The number of elements in the table is one plus the
      difference between the upper bound and the lower bound.
 
 `tablejump'
      Instruction to jump to a variable address.  This is a low-level
      capability which can be used to implement a dispatch table when
      there is no `casesi' pattern.
 
      This pattern requires two operands: the address or offset, and a
      label which should immediately precede the jump table.  If the
      macro `CASE_VECTOR_PC_RELATIVE' evaluates to a nonzero value then
      the first operand is an offset which counts from the address of
      the table; otherwise, it is an absolute address to jump to.  In
      either case, the first operand has mode `Pmode'.
 
      The `tablejump' insn is always the last insn before the jump table
      it uses.  Its assembler code normally has no need to use the
      second operand, but you should incorporate it in the RTL pattern so
      that the jump optimizer will not delete the table as unreachable
      code.
 
 `canonicalize_funcptr_for_compare'
      Canonicalize the function pointer in operand 1 and store the result
      into operand 0.
 
      Operand 0 is always a `reg' and has mode `Pmode'; operand 1 may be
      a `reg', `mem', `symbol_ref', `const_int', etc and also has mode
      `Pmode'.
 
      Canonicalization of a function pointer usually involves computing
      the address of the function which would be called if the function
      pointer were used in an indirect call.
 
      Only define this pattern if function pointers on the target machine
      can have different values but still call the same function when
      used in an indirect call.
 
 `save_stack_block'
 `save_stack_function'
 `save_stack_nonlocal'
 `restore_stack_block'
 `restore_stack_function'
 `restore_stack_nonlocal'
      Most machines save and restore the stack pointer by copying it to
      or from an object of mode `Pmode'.  Do not define these patterns on
      such machines.
 
      Some machines require special handling for stack pointer saves and
      restores.  On those machines, define the patterns corresponding to
      the non-standard cases by using a `define_expand' ( Expander
      Definitions.) that produces the required insns.  The three types
      of saves and restores are:
 
        1. `save_stack_block' saves the stack pointer at the start of a
           block that allocates a variable-sized object, and
           `restore_stack_block' restores the stack pointer when the
           block is exited.
 
        2. `save_stack_function' and `restore_stack_function' do a
           similar job for the outermost block of a function and are
           used when the function allocates variable-sized objects or
           calls `alloca'.  Only the epilogue uses the restored stack
           pointer, allowing a simpler save or restore sequence on some
           machines.
 
        3. `save_stack_nonlocal' is used in functions that contain labels
           branched to by nested functions.  It saves the stack pointer
           in such a way that the inner function can use
           `restore_stack_nonlocal' to restore the stack pointer.  The
           compiler generates code to restore the frame and argument
           pointer registers, but some machines require saving and
           restoring additional data such as register window information
           or stack backchains.  Place insns in these patterns to save
           and restore any such required data.
 
      When saving the stack pointer, operand 0 is the save area and
      operand 1 is the stack pointer.  The mode used to allocate the
      save area defaults to `Pmode' but you can override that choice by
      defining the `STACK_SAVEAREA_MODE' macro ( Storage
      Layout.).  You must specify an integral mode, or `VOIDmode' if
      no save area is needed for a particular type of save (either
      because no save is needed or because a machine-specific save area
      can be used).  Operand 0 is the stack pointer and operand 1 is the
      save area for restore operations.  If `save_stack_block' is
      defined, operand 0 must not be `VOIDmode' since these saves can be
      arbitrarily nested.
 
      A save area is a `mem' that is at a constant offset from
      `virtual_stack_vars_rtx' when the stack pointer is saved for use by
      nonlocal gotos and a `reg' in the other two cases.
 
 `allocate_stack'
      Subtract (or add if `STACK_GROWS_DOWNWARD' is undefined) operand 1
      from the stack pointer to create space for dynamically allocated
      data.
 
      Store the resultant pointer to this space into operand 0.  If you
      are allocating space from the main stack, do this by emitting a
      move insn to copy `virtual_stack_dynamic_rtx' to operand 0.  If
      you are allocating the space elsewhere, generate code to copy the
      location of the space to operand 0.  In the latter case, you must
      ensure this space gets freed when the corresponding space on the
      main stack is free.
 
      Do not define this pattern if all that must be done is the
      subtraction.  Some machines require other operations such as stack
      probes or maintaining the back chain.  Define this pattern to emit
      those operations in addition to updating the stack pointer.
 
 `probe'
      Some machines require instructions to be executed after space is
      allocated from the stack, for example to generate a reference at
      the bottom of the stack.
 
      If you need to emit instructions before the stack has been
      adjusted, put them into the `allocate_stack' pattern.  Otherwise,
      define this pattern to emit the required instructions.
 
      No operands are provided.
 
 `check_stack'
      If stack checking cannot be done on your system by probing the
      stack with a load or store instruction ( Stack Checking.),
      define this pattern to perform the needed check and signaling an
      error if the stack has overflowed.  The single operand is the
      location in the stack furthest from the current stack pointer that
      you need to validate.  Normally, on machines where this pattern is
      needed, you would obtain the stack limit from a global or
      thread-specific variable or register.
 
 `nonlocal_goto'
      Emit code to generate a non-local goto, e.g., a jump from one
      function to a label in an outer function.  This pattern has four
      arguments, each representing a value to be used in the jump.  The
      first argument is to be loaded into the frame pointer, the second
      is the address to branch to (code to dispatch to the actual label),
      the third is the address of a location where the stack is saved,
      and the last is the address of the label, to be placed in the
      location for the incoming static chain.
 
      On most machines you need not define this pattern, since GNU CC
      will already generate the correct code, which is to load the frame
      pointer and static chain, restore the stack (using the
      `restore_stack_nonlocal' pattern, if defined), and jump indirectly
      to the dispatcher.  You need only define this pattern if this code
      will not work on your machine.
 
 `nonlocal_goto_receiver'
      This pattern, if defined, contains code needed at the target of a
      nonlocal goto after the code already generated by GNU CC.  You
      will not normally need to define this pattern.  A typical reason
      why you might need this pattern is if some value, such as a
      pointer to a global table, must be restored when the frame pointer
      is restored.  Note that a nonlocal goto only ocurrs within a
      unit-of-translation, so a global table pointer that is shared by
      all functions of a given module need not be restored.  There are
      no arguments.
 
 `exception_receiver'
      This pattern, if defined, contains code needed at the site of an
      exception handler that isn't needed at the site of a nonlocal
      goto.  You will not normally need to define this pattern.  A
      typical reason why you might need this pattern is if some value,
      such as a pointer to a global table, must be restored after
      control flow is branched to the handler of an exception.  There
      are no arguments.
 
 `builtin_setjmp_setup'
      This pattern, if defined, contains additional code needed to
      initialize the `jmp_buf'.  You will not normally need to define
      this pattern.  A typical reason why you might need this pattern is
      if some value, such as a pointer to a global table, must be
      restored.  Though it is preferred that the pointer value be
      recalculated if possible (given the address of a label for
      instance).  The single argument is a pointer to the `jmp_buf'.
      Note that the buffer is five words long and that the first three
      are normally used by the generic mechanism.
 
 `builtin_setjmp_receiver'
      This pattern, if defined, contains code needed at the site of an
      builtin setjmp that isn't needed at the site of a nonlocal goto.
      You will not normally need to define this pattern.  A typical
      reason why you might need this pattern is if some value, such as a
      pointer to a global table, must be restored.  It takes one
      argument, which is the label to which builtin_longjmp transfered
      control; this pattern may be emitted at a small offset from that
      label.
 
 `builtin_longjmp'
      This pattern, if defined, performs the entire action of the
      longjmp.  You will not normally need to define this pattern unless
      you also define `builtin_setjmp_setup'.  The single argument is a
      pointer to the `jmp_buf'.
 
 `eh_epilogue'
      This pattern, if defined, affects the way `__builtin_eh_return',
      and thence `__throw' are built.  It is intended to allow
      communication between the exception handling machinery and the
      normal epilogue code for the target.
 
      The pattern takes three arguments.  The first is the exception
      context pointer.  This will have already been copied to the
      function return register appropriate for a pointer; normally this
      can be ignored.  The second argument is an offset to be added to
      the stack pointer.  It will have been copied to some arbitrary
      call-clobbered hard reg so that it will survive until after reload
      to when the normal epilogue is generated.  The final argument is
      the address of the exception handler to which the function should
      return.  This will normally need to copied by the pattern to some
      special register.
 
      This pattern must be defined if `RETURN_ADDR_RTX' does not yield
      something that can be reliably and permanently modified, i.e. a
      fixed hard register or a stack memory reference.
 
 `prologue'
      This pattern, if defined, emits RTL for entry to a function.  The
      function entry is resposible for setting up the stack frame,
      initializing the frame pointer register, saving callee saved
      registers, etc.
 
      Using a prologue pattern is generally preferred over defining
      `FUNCTION_PROLOGUE' to emit assembly code for the prologue.
 
      The `prologue' pattern is particularly useful for targets which
      perform instruction scheduling.
 
 `epilogue'
      This pattern, if defined, emits RTL for exit from a function.  The
      function exit is resposible for deallocating the stack frame,
      restoring callee saved registers and emitting the return
      instruction.
 
      Using an epilogue pattern is generally preferred over defining
      `FUNCTION_EPILOGUE' to emit assembly code for the prologue.
 
      The `epilogue' pattern is particularly useful for targets which
      perform instruction scheduling or which have delay slots for their
      return instruction.
 
 `sibcall_epilogue'
      This pattern, if defined, emits RTL for exit from a function
      without the final branch back to the calling function.  This
      pattern will be emitted before any sibling call (aka tail call)
      sites.
 
      The `sibcall_epilogue' pattern must not clobber any arguments used
      for parameter passing or any stack slots for arguments passed to
      the current function.
 
Info Catalog (gcc.info.gz) Constraints (gcc.info.gz) Machine Desc (gcc.info.gz) Pattern Ordering
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