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When configuring a virtual disk array, you need to balance the I/O performance (maximum throughput) you expect from it against its inherent resilience to hardware failure. The various configurations can be arranged from best to worst under these criteria as shown in the following table:
Comparison of simple and virtual disk configurations
Rating | I/O performance | Resilience |
---|---|---|
Best | RAID 10 | mirror |
stripe | RAID 10 | |
RAID 53 | ||
RAID 5, 53 | RAID 4, 5 (hot spare) | |
RAID 4 | RAID 4, 5 (no hot spare) | |
mirror | ||
concatenated | simple | |
Worst | simple | concatenated, stripe |
Mirrored disks (RAID 1) offer the best resilience to hardware failure (especially if the disks are on separate buses or controllers). They usually have a lower maximum I/O throughput than striped (RAID 0) or RAID 4 and 5 arrays. However, you should note that a RAID 1 array can outperform RAID 4 and 5 if the predominant pattern of operation is to write data to disk.
To get the best performance from a virtual disk array, your system's CPU power and memory (RAM) capacity should be capable of handling the extra overhead incurred by the virtual disk driver (vdisk) in processing disk requests. We recommend that your system has at least a 486 processor running at 50MHz. The amount of memory that the vdisk driver uses depends on:
You should also note that using host adapters or disk controllers that are not capable of performing DMA above the first 16MB of memory (that is, not 32-bit controllers) will increase CPU overhead for all disk I/O (not just to virtual disks) for systems with more than 16MB of RAM.
If you mix hard disks which have different access times, this can cause an I/O bottleneck on the slow disks. To avoid this, ensure that all the disks in a virtual disk array have similar performance characteristics. The way that you assign disk pieces between disks can also cause a bottleneck. Physical disks that contain more disk pieces than others are likely to be more heavily loaded. This may occur if you allow the layout of your virtual disk arrays to overlap partially.
See the following for more information on tuning virtual disk performance: